using UnityEngine;
using System.Collections;

public class animFov : MonoBehaviour {

    void Start () {

        AnimationClip fovc = new AnimationClip();
        AnimationCurve curve = AnimationCurve.Linear(0.0f, 60.0f, 10.0f, 90.0f);
        fovc.SetCurve ("",typeof(Camera), "field of view", curve);
        fovc.legacy = true;
        GetComponent<Animation>().AddClip(fovc, "animfov");

        GetComponent<Animation>().Play("animfov");
        
    }
}